Game Programming
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4234 рубComputer Games and Team and Individual Learning
Harry O'Neil, Ray Perez Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games. This book will address these issues. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the state of the art in the use of computer game technology for teaching and measurement of learning in adults. Its unique focus is on the empirical impact,...
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7869 рубGame Engine Architecture
Jason Gregory This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in...
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3386 рубGame Programming with Silverlight
Michael Snow Learn to program fun and challenging games using Silverlight, a rich, web-based application that is ideal for rapid, casual game development. "Game Programming with Silverlight" shows anyone interested in game design and development how to build web-based games using any of the major operating systems and browsers. This comprehensive guide walks readers through every feature of Silverlight used in game creation. You'll get an introduction to Silverlight 3 and all of its cool features. After you're comfortable with the application you'll learn how to create your game world, add objects and animate them, incorporate sound and music, network your game and make it multiplayer, and more! Each chapter covers a wide range of topics that you can leverage to build just about any type of game using Silverlight.
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8647 рубGPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
Matt Pharr, Randima Fernando Major topics covered include: Geometric Complexity Shading, Lighting, and Shadows High-Quality Rendering General-Purpose Computation on GPUs: A Primer Image-Oriented Computing Simulation and Numerical Algorithms Contributors are from the following corporations and universities: 1C: Maddox Games 2015 Apple Computer Armstrong State University Climax Entertainment Crytek discreet ETH Zurich GRAVIR/IMAG—INRIA GSC Game World Lionhead Studios Lund University Massachusetts Institute of Technology mental images Microsoft Research NVIDIA Corporation Piranha Bytes Siemens Corporate Research Siemens Medical Solutions Simutronics Corporation Sony Pictures Imageworks Stanford University Stony Brook University Technische Universitat Munchen University of...
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3806 рубInDesign CS4 Bible
Galen Gruman The soup-to-nuts guide on everything InDesign users need to know about the much-anticipated CS4 release! Packed with more than one thousand pages of real-world insight and valuable guidance, this authoritative resource describes the power and potential of InDesign - whose popularity as a page-layout program is growing stronger and gaining new converts every day; No matter what your skill level, you will get everything you need to know in order to make the most of this software and take advantage of InDesign CS4's innovative architecture, functionality, and many ingenious features; Learn how to edit Photoshop, Illustrator, and PDF files from within InDesign; export documents in HTML for publication on CD-ROM or the Web; tap the power of multiple layers and master pages; optimize InDesign for efficient project workflow; take advantage of dynamic spell-checking; and more.
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2478 рубiPhone Games Projects
P. J. Cabrera One look at the App Store will show you just how hot iPhone games have become. Games make up over 25 percent of all apps, and over 70 percent of the apps in the App Store's "Most Popular Category". Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next best seller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. ...
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4838 рубMathematics for 3D Game Programming and Computer Graphics
Eric Lengyel This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series. The third edition expands upon topics that include projections, shadows, physics, cloth simulation, and numerical methods. All of the illustrations have been updated, and the shader code has been updated to the latest high-level shading language specifications.
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3118 рубMaya for Games: Modeling and Texturing Techniques with Maya and Mudbox (+ DVD-ROM)
Michael Ingrassia Maya is one of the top 2 software tools available today for 3D game and film development - 600,000 registered users. This is a must-have book for game artists interested in proficiency with Maya. If you can only afford one 3D modeling book, this is the one to have!
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2284 рубProfessional Microsoft SQL Server 2008 Programming
Robert Vieira Master the increasingly complex feature set of the latest release of Microsoft SQL Server with the information in Professional Microsoft SQL Server 2008 Programming. Review the new features of SQL Server that will be of interest to you as an experienced developer and move on to more detailed, practical code examples. Learn how to write complex queries, build different types of data structures, improve application speed and performance, manage advanced scripting and errors, and design advanced databases the latest edition of this valuable programming guide.
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3558 рубReal-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity
Christopher Griffith Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world...
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3798 рубUnity 3D Game Development by Example
Ryan Henson Creighton The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
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3062 рубVirtools Fundamentals
We made Virtools Fundamentals specifically for newcomers to the world of real-time 3D and Virtools unique Building-Block style of development. If you ve just found Virtools and are as excited as we were to get started, then this book is made for you (yes, we mean it!). It features 11 chapters that take you through installing Virtools and getting it working with your other 3D applications (we use Autodesk 3ds Max) all the way to building a full prototype game, running in the browser, from the ground up. Virtools is a unique 3D development environment, in that you don t need to be a hardcore coder to get amazing results. The building-block (or schematic programming) system takes a bit of getting used to, so we focus on getting you proficient in the basics early on. Many graphic artists and game designers use Virtools to prototype new ideas quickly and we re confident that once you ve completed the tutorials we provide you ll be very comfortable exploring your own ideas....
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2891 рубWriting for Video Game Genres: From FPS to RPG
Wendy Despain This book delivers practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more.
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